” - "FIFA 10" creative director Gary Paterson This is something people have wanted for a long time.
I'm excited about a lot of things about 'FIFA' this year, but the one feature that seems to resonate most with anybody who gets their hands on the game is 360-degree dribbling. As technology progressed, game producers found better ways to mask the movements, but it wasn't until "FIFA 10" that we finally had true 360-degree dribbles. Just what do Paterson and his crew at EA Sports have up their virtual sleeves? Here are the five things you need to know about "FIFA 10:"ĭribbling the ball in soccer video games has always been about pulling off moves at 45-degree angles. To know so many people are enjoying your game, even nine months after it was released, it feels good, but we know 'FIFA 10' needs to be even better, and we're ready to deliver." "It puts the pressure on, but that's good too. We have to work hard to make sure everything is tested and we don't have any exploits that we've had in the past. "It really puts the pressure on us as designers, because we know if there is a small imbalance in the game, it's not going to stand up to 250 million games. "That's just an obscene amount of games played," laughs Gary Paterson, creative director of "FIFA 10" for the PS3 and 360. In fact, about a month ago, "FIFA 09" passed the 250 million mark in online games played, solidifying its spot on top of the online sports market.
When it comes to sports games in the United States, "Madden" and "NBA 2K" rule the conversation, but worldwide, EA's FIFA series is king.
Fifa 2010 rating upgrade#
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